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Topic: Managing Content for rFactor 2

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Posts: 1526
Date: Dec 14, 2011
Managing Content for rFactor 2
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This diagrams gives an overview of how content comes into the rFactor2 system for single and multiplayer races.

Components are completed cars, tracks, sounds, UIs, HUDs, Skins or Showrooms. An individual race circuit is an example of a component. Using the All Cars and Track race series in single player mode, you can take any car you have for a drive on this newly downloaded circuit.

Race series (or Mods) are a group of components with at least one car and track. Each has a unique ModID and can be tested online within the mod testing group while in development. Once it is complete, a Submit ID is generated and sent to the matchmaker. This submitted Mod now becomes available to the entire online community and is version controlled to eliminate mismatch problems.

Mods can be created from scratch or by combining existing components created by other content creators. A Mod can contain virtual components, meaning it points to existing content but doesn’t physically include it. This reduces redundant copies of the same components. A user who downloads a Mod containing virtual components will not be allowed to install it if those components don’t already exist on their system. An error log will inform the user of any missing components.

 

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