1. 140km's of open roads (110km of tarmac, 18km gravel, 12km special)
2. 150 meters of road elevation change.
3. Possibility to choose different routes.
4. Hillclimb-style point to point race with working timing.
5. Some what realistic atmosphere. This is not arcade track.
6. Speed limit: 55 (not that it cannot be broken... ;)
7. WARNING: Some cars might get stuck in sand or fields. Be warned! Mostly those Europeans with their "fancy" sports cars... ;)
8. Remember to enable damage, because it is fun to crash here.
KNOWN ISSUES:
1. Performance. This track is HUGE and fairly heavy graphics wise, should work with normal gaming PC's.
2. Flickering problem. Due the limits of rFactor graphics engine, there is severe flickering with shadows. So almost all shadows are disabled. Don't worry, nothings wrong with your computer.
3. Graphic bugs in mirrors.
4. Yellow flag and 'wrong way' indicators flashing. But if you followed rule settings instructions, it doesn't matter.
5. There are NO PITS, so fill up before you go if you want to go Sunday driving.
6. There might occur some scoring issues, hope not. Accelerated time ("finish session") doesn't work very realiable.
7. And all the rest I am not aware of.
TROUBLESHOOT:
If you are having FPS issues, you can help that little bit: Open: "JohnstoneCounty.scn" Change: "ClipPlanes=(0.01, 150000.0)" to "ClipPlanes=(0.01, 2000.0)" This limits the track distance drawn by computer, but makes flickering worse. (online compatibility may be affected)
Eu tenho a primeira versão....e posso dizer-te que demorou 20 minutos o loading da pista na altura :) ...Só demora mais a primeira vez porque tem de criar o ficheiro .HAT . Esta já traz o ficheiro por isso deverá ser mais rápida a fazer o LOAD. P.S.-Dos 140Kms acho que percorri 15 ...:)