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Topic: Guias para Setups

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Membro regular
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Posts: 169
Date: Feb 23, 2012
Guias para Setups
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Boas Pessoal.

Andei por aqui ha procura e não encontrei nada disto nesta comunidade, como vi muito pessoal a se queixar dos setuos, que não sabem fazer ou não percebem nada de nada, ora aqui deixo os Guias usados na minha equipa, são para rFactor mas podem ser usados noutros simuladores.

Agora quem não sabe ja não tem desculpa é só estudar hehehe..

Retirado de uma pagina brasileira:
http://dl.dropbox.com/u/36668773/SETUPS.pdf

Setup Matrix em Português
http://dl.dropbox.com/u/36668773/Guia%20de%20Setups%20rFactor.pdf

Depois de lerem e estudarem os setups é uma questão de tempo ate terem um setup competitivo..

Abraços



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"Races are not won on the first corner. But they lost it." Juan Manuel Fangio (5 TimesChampion of Formula 1)

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Date: Feb 23, 2012
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Muito bom António, excelente!!!



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Date: Feb 23, 2012
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Deixo também o link para o setup developer:

http://www.virtualr.net/race2play-setup-developer-3-0-released

 

The program works by asking players questions regarding the car’s behaviour and telemetry readings, giving a choice of answers that help the software calculate the needed changes. This approach means that even sim racers completely in-experienced with setup work can use this tool to improve their setup.

Developed by Tim McArthur, the software covers the following areas of setup work that can be used in any simulation:

- Springs and antiroll bars
- Wedge, track bar and spring rubbers
- Tire pressures and camber
- Caster and toe
- Gearing
- Differential
- Weight distribution
- Dampers
- Aerodynamics
- Fuel calculator
- Pit stop change options



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Date: Feb 24, 2012
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Espectáculo!!!! Só falta mesmo é o kit de unhas confuse biggrin 



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Ajuda um pouco.....

 

//////////////////////
//Section 1: General//
//////////////////////
//
//1.1 Steering lock: Lower settings require less input from the wheel and allow a smaller turning radius. Generally you would set this to highest setting that will allow you to drive the tightest turn on a specific track. 
//
//1.2a Brake Bias (F:R): This controls the brake balance from front to rear. Suspension settings will have a significant affect on the cars ability to slow down, be prepared to adjust the bias following any changes in the suspension. Onboard Brake Bias adjustment is available.
//
//1.2b Brake Pressure: This simply reduces the affect of your brake axis. Lower settings allow more control and reduce the risk of brake lockups.
//
//1.2c Handbrake Pressure: See Section 1.2b
//
//1.3a Differential Lock Pump: In a two wheel drive systen the pump controls the percentage of power that can be transferred to the outside wheel in a given turn. Higher percentages reduce understeer but are more difficult to slide or drift through turns.
//
//1.3b Power: Higher values will increase understeer under postive throttle and be more stable off the line.
//
//1.3c Coast: Higher values will increase understeer under negative throttle and be more stable under hard braking.
//
//1.3d Preload: affects how quickly the transition between power and coast occurs when you suddenly take your foot off the throttle or alternatively apply the throttle suddenly. With low value of one the transition is very abrupt, with higher values the transition is more gradual.
//
/////////////////////////
//Section 2: Suspension//
/////////////////////////
//
//2.1 Symmetrical: Two options-Yes/No. When set to 'Yes' any changes to one side of the car are reflected on the other. If set to 'No' you have the ability to set all four corners of the car independently.
//
//2.2 Anti-Roll Bar(front): Roll Bars(as the name suggests) control how much the car will roll to the side or 'lean' in the turns. If you select a heavy or thick roll bar in the front the car will be more responsive and roll less but this can cause understeer.
//
//2.3a Tire Pressure(front): Tire pressure is mostly determined by tire temperatures at the center of the tire. Ideally you want the center of the tire to run hotter than the outside but cooler than the inside. If the center of the tire gets hot after a few laps you are running the pressure to high. Higher pressures will cause understeer.
//
//2.3b Spring Rate(front): Very simply, lower values are softer and have less understeer, higher values have better control over bumps and curbs.
//
//2.3c Slow Bump(front):  Relative to the cars mass above the springs and how it reacts to forces applied to it from the spring, higher values in the front will increase understeer and tire wear.  
//
//2.3d Slow Rebound(front): Relative to the cars mass above the springs as it returns to it's original position applying force to the spring, higher values in the front will increase understeer and tire wear.
//
//2.3e Fast Bump(front): Relative to the un-sprung weight(wheels and differential) as it applys force to the spring, higher values in front will increase the understeer and tire wear.
//
//2.3f Fast rebound(front): Relative to the un-sprung weight(wheels and differential) and how it reacts to forces applied to it from the spring as it returns to it's original position. 
//
//2.3g Packers(front): (common name) Bump Stops, settings determne how far the suspension will travel downward until it hits the stop. Higher values equals less travel.
//
//2.3h Ride Height(front): Higher values will cause understeer but the car wont bottom out on the as often.
//
//2.3i Camber(front): Camber can be used to control the inside/outside tire temperatures, a high negative value means the tire leans inward at the top and can cause the inside of the tire to get hot. This will have better grip in the turns but the tires wont last very well.
//
//2.4a Tire Pressure(rear): See section 2.3a, however higher pressures in the rear will cause oversteer.
//
//2.4b Spring Rate(rear): See section 2.3b, however lower values will turn better with less oversteer.
//
//2.4c Slow Bump(rear): Relative to the cars mass above the springs and how it reacts to forces applied to it from the spring, higher values in the rear will increase oversteer and tire wear. 
//
//2.4d Slow Rebound(rear): Relative to the cars mass above the springs as it returns to it's original position applying force to the spring, higher values in the rear will increase oversteer and tire wear.
//
//2.4e Fast Bump(rear): Relative to the un-sprung weight(wheels and differential) as it applys force to the spring, higher values in the rear will increase the oversteer.
//
//2.4f Fast Rebound(rear): Relative to the un-sprung weight(wheels and differential) and how it reacts to forces applied to it from the spring as it returns to it's original position.
//
//2.4g Packers(rear): (common name) Bump Stops, settings determne how far the suspension will travel downward until it hits the stop. Higher values equals less travel.
//
//2.4h Ride Height(rear): Higher values will cause oversteer but wont bottom out as often.
//
//2.4i Camber(rear): see section 2.3i.
//
//2.5 Anti Roll Bar(rear): see section 2.2, however a high value in the rear can cause oversteer.
//
//////////////////////
//Section 3 Advanced//
//////////////////////
//
//3.1 Toe In(front): Negative values mean the front of the tires pivot inward toward the center of the car, high negative values are more stable at high speed but can cause understeer and will cause excessive tire wear aswell as reduce the top speed.
//
//3.2 Caster: Caster defines the angle of degrees at which the front wheels pivot, a zero setting would mean the wheels pivot 90 degrees from the road surface, a setting of 5 would mean the pivot point is tilted rearward at the top by 5 degrees. A higher value will decrease the understeer and turning radius in tight turns, a lower value will increase understeer but be more stable in high speed turns.
//
//3.3 Toe In(rear): Positive values mean the front of the tires pivot outward away from the center of the car,  higher positive settings are more stable at high speed but can cause oversteer and will cause excessive tire wear aswell as reduce the top speed.
//



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